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Lady Almalexia, as seen in Legends
- 1History
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- 'Ayem threw down her cloak and became the Face-Snaked Queen of the Three in One. Those that looked upon her were overcome by the meanings of the stars.' — The 36 Lessons of Vivec, Sermon 36
Almalexia, also known as Almalexia the Lover[1], Almalexia the Warden,[2] and Ayem,[3] was one of the three God-Kings who constituted the Tribunal, or Almsivi, along with Vivec and Sotha Sil. She was very popular among the Dunmer, who called her 'Healing Mother', 'Lady of Mercy', and 'Mother Morrowind'. They knew her as the source of compassion, sympathy, and forgiveness, the protector of the poor and weak, and the patron of teachers and healers. She resided in the temple city of Mournhold within the city of Almalexia, the capital of Morrowind, and was closely associated with House Indoril. She was also the most personable of the Tribunal and was well-known for walking among her people. As a mortal, she was the wife of Lord Indoril Nerevar, First Councilor of Resdayn. As a living god, she became the consort of Vivec,[2] who associated her with the stars.[3]
Originally the counselors to Nerevar, the Tribunal came to power among the Dunmer following her husband's death at the Battle of Red Mountain circa 1E 700. Before his death, they swore oaths to Nerevar upon Azura that they would never use the Tools of Kagrenac on the Heart of Lorkhan in order to steal its divine essence for themselves. A few years later, Almalexia and her fellow Tribunes broke that oath to become living gods. This led to the transformation of the Chimer into the Dunmer, and the Tribunal became their immortal protectors, leaders, and gods.[4][5] The truth of how they gained their divinity was covered up; according to the Heirographa, the orthodox public teachings of the Tribunal Temple, their divinity was a more spontaneous result of their supernatural virtue, discipline, wisdom, and insight.[6][7] The power of Almalexia and the other Tribunes declined during their struggle with Dagoth Ur throughout the Third Era, and Almalexia eventually lost her mind along with her power. During the time of the Nerevarine Prophecies in 3E 427, she killed Sotha Sil and then died in a failed attempt to kill the Nerevarine.[8]
History[edit]
Hopesfire, Almalexia's blade
Little is known of Almalexia before she became Nerevar's wife. Temple myth holds that on Mount Assarnibibi, Molag Bal oversaw the ninety-nine lovers of Boethiah who gave birth to her.[2] She hailed from one of the Great Houses of Morrowind.[9] Vivec's prose suggests she was already a ruler when she met Nerevar, who was working as a guard for a merchant caravan at the time.[3] Though Nerevar was a generation older than her,[10] they eventually got married. The Dwemer king Dumac, who had become Nerevar's close friend, presented them with twin blades of the highest Dwemeri craftsmanship. Almalexia's was known as Hopesfire.[11] Sources conflict on how her husband met his demise. Most attribute it to wounds he received during the Battle of Red Mountain. The Ashlanders, who rejected Tribunal worship, believe that Almalexia and her fellow Tribunes murdered her husband so he would not interfere with their plan to take divine power.[4][12][13]
As soon as the Tribunal stole power from the Heart, Azura appeared and cursed them. The Daedric Prince issued the prophecy that the Nerevarine would return to punish them for breaking their oaths. When Sotha Sil waved off her omens, the Dunmer were created, and Azura gave a final prophecy: that the Dunmer would share the Tribunal's fate until the end of time. Though confused at first, the Dunmer (with the exception of Ashlanders) did come to accept the Tribunal as their new gods.[4] Theological concerns gave rise to the idea of the 'Anticipations', the 'Good Daedra' the Chimer had worshipped before the Tribunal's apotheosis (so while the Tribunal had once been mortal, and non-existent before that, their Anticipations were said to have guided the Chimer in their stead). The Good Daedra are those Princes of Oblivion who apparently acknowledged the Tribunal's authority over the Dunmer (as opposed to the Bad Daedra, spirits who did not accept the Tribunal). The Anticipation of Almalexia was Boethiah, Prince of Plots.[13][14][15][16]
The Lady of Mercy[edit]
The Tribunal
Almalexia wielded her divine power for the protection and benefit of the Dunmer for thousands of years. Sotha Sil largely remained aloof and mysterious, but Almalexia and Vivec both took very active roles in leading their people throughout the First and Second eras. Her acts of amazing power and kindness are countless. Her blessing was said to do extraordinary things, like protect a person infected with Corprus from suffering the disease's effects.[2]Saint Felms the Bold is said to have been inspired by the voice of Almalexia in his head.[2] The Hands of Almalexia were her personal guard, and were often called the greatest warriors in all of Tamriel.[8] Like Vivec, she wrote extensively, though she focused on children's fables and similar works meant to nurture the morality of her people rather than Vivec's more cerebral, spiritual guidance.[1][3][17][18]
In 1E 2920, Mehrunes Dagon destroyed the city of Mournhold. After an epic battle, he was defeated by Almalexia and Sotha Sil. This was portrayed in the historical fiction 2920, The Last Year of the First Era, which also suggested Almalexia foresaw in her dreams the end of the Four-Score War, as well as the end of the Reman Dynasty.
Almalexia, circa 2E 582
In 2E 572, Almalexia fought alongside Wulfharth, also known as the Underking, against Ada'Soom Dir-Kamal during an Akaviri invasion of northern Tamriel.[19][20] Sources seem to disagree on certain aspects of this conflict. Mysterious Akavir treats Morrowind as the target of the Akaviri invasion, though Skyrim was apparently the Akaviri's initial target. The Arcturian Heresy claims Almalexia was the one who summoned the Underking to fight alongside the Tribunal (even though in life, he had been one of their greatest enemies). Jorunn the Skald-King contradicts this, crediting the Greybeards with summoning the Ash-King. The book also claims that Dir-Kamal's army was crushed by several Tamrielic military forces, not just the Dunmer army under Almalexia's command, and that this occurred at a place called Stonefalls. The other sources do not mention the Nordic or Argonian forces which played roles, and Mysterious Akavir says Dir-Kamal was defeated at Red Mountain.
Following the Akaviri invasion, Almalexia was a strong supporter of the formation of the Ebonheart Pact. It was she who convinced the Great Houses (sans Telvanni) to join the Pact. During the Alliance War of 2E 582, Deshaan was threatened by a cult known as the Maulborn, who sought to topple the Tribunal and return the Dunmer to Daedra worship. They were led by Magistrix Urili Vox, once a handmaiden of Almalexia who turned against her following her son's execution. The insurgents were ultimately put down.[21]
The Return of Dagoth Ur[edit]
In 2E 882, Dagoth Ur awoke beneath Red Mountain. The former Lord High Councilor of House Dagoth had been thought dead, but through unknown means, he had actually forged his own connection to the Heart of Lorkhan, drawing divine power from it just like the Tribunal did, and was merely sleeping. When the Tribunal arrived at the mountain for their annual ritual bath to replenish their power, Dagoth Ur and his minions attacked them and drove them away, decisively cutting them off from access to the Heart.[22] The Tribunal would spend almost four hundred fifty years, virtually all of the Third Era, slowly losing ground to him. Their preoccupation with what had become the Devil Incarnate for the Dunmer people is perhaps one reason why Vivec avoided war with Tiber Septim and signed the Armistice, making Morrowind an autonomous province of the Third Empire.[23]
This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. Any input is appreciated and strategy. Apr 27, 2019 - A project named After the End Fan Fork is focusing on making the mod fully compatible with the current CK2 patch, incorporate new vanilla. Jul 20, 2018 - A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. After the End Fan Fork v0.3 has been released! Mar 25, 2018 - Fully compatible with CK2 Patch 3.1.0 and the Holy Fury DLC! If you want to keep up with this mod's developments, please subscribe to our. After the end ck2 mod.
With the advent of Imperial rule in Morrowind, Mournhold became a town of two minds: there was the monarchy led by the Imperial-appointed king, and the Temple led by Almalexia. While there has been no open hostility between the two, there were always undercurrents of tension.[24] The power mainly stayed with the Temple, and the monarchy seemed to acquiesce to this reality (the king was, after all, the vassal ruler of the Empire, and Morrowind had retained its autonomy under the terms of the Armistice).[8][23] However, many feared the violence that would ensue should the king ever attempt to challenge Almalexia's authority.[8]
The Tribunal made seasonal campaigns to Red Mountain, and slew Dagoth Ur and his kin, the ash vampires, though the Heart always revived them in time. Almalexia had always had a tendency to brood, and without access to the Heart of Lorkhan, her divinity ebbed.[10] This weighed heavily on her,[10] and she became a harsher, more unsympathetic patron.[8] She stopped walking among her people around 3E 377.[25]
Lady Almalexia, circa 3E 427
When the Tribunal realized they could not defeat Dagoth Ur, they built the Great Ghostfence to contain him around 3E 417.[10][26] This seemed to work, until Almalexia and Sotha Sil were attacked during a campaign and lost two of the Tools of Kagrenac, Sunder and Keening.[10] Though Vivec rescued his fellow Tribunes, the Tools were lost, and both the real impact of their loss and what it signified proved crippling.[8] Almalexia and Vivec stopped communicating. Vivec grew concerned that she would pose a danger to herself and others, and might even try to harm him.[10] Almalexia ceased appearing in public altogether,[26] and the incident was the last known time Sotha Sil was seen alive. Vivec was left to spearhead the fight against Dagoth Ur alone.[22][27] The Tribunal was undone.
Almalexia in her War Headdress
The Death of Almalexia[edit]
- 'She believes her tales implicitly. As does everyone else. Her capacity for deception appears limitless. She sows lies like a master gardener sows seeds, and the harvest of trust and adulation is breathtaking in scope. .. Almalexia does what she does because she cannot do otherwise. It will not end well. But then, even the best endings rarely bring joy.'— Sotha Sil
Almalexia had changed. Those few who still saw her noticed that she had begun to act more like a warrior queen than the Lady of Mercy.[28] Those closest to her knew that she had turned into a whole different person, one who was obsessed with maintaining her image at the expense of everything else.[29] In lieu of divine power, Almalexia exploited her knowledge of ancient and powerful relics to inflict terrible punishments on her people for what she perceived as their lack of faith, such as by using Dwemeri machinery to cover her capital city in ash storms. But in her madness, she concocted a new goal: to become the one true god of the Dunmer, uniting all of her people under one faith and authority - and destroying any who interfered.[11] When the Nerevarine came to Mournhold after Dagoth Ur's fall in 3E 427, Almalexia sought to trick, entrap, and destroy him as part of this plot. She first turned on Sotha Sil and slew him in his Clockwork City, then unleashed its mechanical inhabitants into her own city in order to frame her old friend. Her ruse lured the Nerevarine to Sotha Sil's legendary home, where she hoped that the reincarnation of her husband would be killed by the inhabitants. When the Nerevarine persevered, Almalexia tried to finish the job herself. But her powers failed her, and she died at the Nerevarine's hand in the Clockwork City.[8] Though Almalexia would call Vivec a fool in her final hours,[11] Vivec, the last remaining Tribune,[30] only expressed pity for his fallen, deranged lover.[10]
By 4E 201, the last vestiges of Almalexia's marks were gone from Mournhold.[31] The Dunmer returned to the veneration of Boethiah, now called one of the 'Reclamations', and managed to make their way without their Healing Mother watching over them. Almalexia is still remembered and honored as one of the greater saints of the Dunmeri faith,[32] but not one who was ever supposed to be one of the cornerstones of the religion.[33]
According to Azura, the death of Almalexia was a boon for all of Morrowind, even if the people did not understand it at the time. The Daedric Prince professed that the Lady of Mercy would have betrayed the Dunmer as surely as she had betrayed all those she loved, for this was her true curse.[30]
See Also[edit]
- For game-specific information, see the Tribunal, ESO, and Legends articles.
Gallery[edit]
- Almalexia's Blessing
Books[edit]
- 2920, The Last Year of the First Era by Carlovac Townway — A historical series of books about Vivec and the Empire
- The 36 Lessons of Vivec by Vivec — Words of wisdom relating to Vivec
- The Anticipations by Anonymous — Overview of the members of and the relationship between the Tribunal and the Daedra
- Homilies of Blessed Almalexia by Almalexia — A series of children's fables, each with its own moral
- The Reclamations by Thara of Rihad — An account of changes in the Dunmer religion following the end of the Tribunal
- Varieties of Faith.. by Brother Mikhael Karkuxor of the Imperial College — An expansive list of the pantheons and associated divine spirits of Tamriel's dominant cultures
References[edit]
- ^ abThe Cantatas of Vivec
- ^ abcdeEvents of Morrowind
- ^ abcdThe 36 Lessons of Vivec — Vivec
- ^ abcThe Battle of Red Mountain — Vivec
- ^Kagrenac's Tools — Gilvas Barelo
- ^Progress of Truth — Dissident Priests
- ^Fellowship of the Temple — Archcanon Tholer Saryoni
- ^ abcdefgEvents of Tribunal
- ^The War of the First Council — Agrippa Fundilius
- ^ abcdefgVivec's dialogue in Morrowind.
- ^ abcAlmalexia's dialogue in Tribunal.
- ^Nerevar at Red Mountain — the Tribunal Temple
- ^ abVivec and Mephala
- ^Darkest Darkness
- ^The Anticipations — Anonymous
- ^The House of Troubles
- ^Homilies of Blessed Almalexia — Almalexia
- ^The Book of Dawn and Dusk
- ^Jorunn the Skald-King — Helgreir Lute-Voice, Bard of Windhelm
- ^Mysterious Akavir
- ^Events of ESO
- ^ abDagoth Ur's Plans — Tribunal Temple
- ^ abOn Morrowind — Erramanwe of Sunhold
- ^Barenziah's dialogue in Tribunal.
- ^Galsa Andrano's dialogue in Tribunal.
- ^ abMehra Helas' dialogue in Tribunal.
- ^Plan to Defeat Dagoth Ur — Vivec
- ^Effe-Tei's dialogue in Tribunal.
- ^Salas Valor's dialogue in Tribunal.
- ^ abAzura's dialogue in Tribunal.
- ^To Milore from Nilara — Nilara
- ^The Reclamations — Thara of Rihad
- ^Galdrus Hlervu's dialogue in Dragonborn.
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Retrieved from 'https://en.uesp.net/w/index.php?title=Lore:Almalexia_(god)&oldid=1954347'
(Redirected from Almalexia)
The Elder Scrolls III: Tribunal | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Producer(s) | Ashley Cheng |
Designer(s) | Ken Rolston |
Programmer(s) | Craig Walton |
Artist(s) | Matthew Carofano Christiane Meister |
Writer(s) | Gavin Carter Brian Chapin Mark E. Nelson |
Series | The Elder Scrolls |
Engine | Gamebryo |
Platform(s) | Microsoft Windows Xbox (GOTY Edition) |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
The Elder Scrolls III: Tribunal is the first expansion for Bethesda Game Studios' The Elder Scrolls III: Morrowind. It takes place in the temple-city of Mournhold, the capital of Morrowind, located in the larger city of Almalexia. The title refers to the three 'Living Gods', known as the Tribunal.[1][2]
Gameplay[edit]
Elder Scrolls Legends Sotha Sil And Almalexia
Instead of directly modifying the original game world, the city of Mournhold is only accessible by teleportation. While the city of Mournhold appears to be similar to the open-air towns of the original game, Mournhold is actually akin to an interior room. Players cannot levitate while in Mournhold, because levitation would reveal that the 'sky' of Mournhold is little more than a ceiling (although the game states it is forbidden so not to offend Almalexia). Should a player go over the walls of Mournhold (using spells or scrolls such as Scroll of Icarian Flight) they will find the area of Mournhold they were in floating in an endless ocean. The other districts of Mournhold will be absent from the ocean. This was probably done because the original game included only the islands of Vvardenfell, and Mournhold, in the fictional geography of Tamriel, lies on the mainland and a considerable distance inland.
The most notable aspect of Tribunal is the modification of Morrowind's journal system. In the original game, a player's journal can become extremely lengthy and cumbersome. Tribunal allows a player to sort their journal by quest (instead of chronologically sorted) in order to determine what is required for a specific quest. Another notable feature of the expansion is the Museum of Artifacts. The owner of the museum will pay the player half of the value of an artifact (up to 30,000 gold) for one of the very rare artifacts of Morrowind. This is more than the player can get for the artifact at any other store. The museum starts with one artifact (Stendarr's Hammer) and puts the new artifacts on display cases as they are sold to the museum.
Plot[edit]
Once Tribunal is installed, the plot will start after the player first goes to sleep. While this can happen at the very beginning of the game, it is assumed to chronologically begin after the end of the main plot of Morrowind. The player will be attacked by an assassin, who is later revealed to be a member of the Dark Brotherhood, an assassin's guild that spans Tamriel. To find out more about the Dark Brotherhood, the player will be sent to Mournhold, the capital of Morrowind. Once in Mournhold, the player will have to locate the head of the Dark Brotherhood and complete a series of side quests for the new King Helseth, and the Living God Almalexia. Almalexia has ruled Morrowind for thousands of years alongside her fellow gods Vivec (seen in the base game) and Sotha Sil, who call themselves the Tribunal, and are worshipped by the Dark Elf people.
After the completion of one of the side quests, a group of mechanical creatures called Fabricants suddenly attacks Plaza Brindisi Dorom. The creatures emerge from the statue in the middle of the plaza, and after their attack, a secret passageway to a Dwemer ruin is revealed. Since the creatures are mechanical, it is suspected that the secretive god Sotha Sil is behind this attack. The player then has to investigate the ruins and complete a few more side quests, in order to reconstruct Nerevar's lost sword called Trueflame. Upon acquiring the sword, the player is sent to the Clockwork City in order to kill Sotha Sil.
The player continues to explore all the rooms of Clockwork City, finally arriving to find Sotha Sil dead. When the player tries to leave the room, Almalexia appears and alleges that she had killed Sotha Sil and instigated the attack in Mournhold, in order to gain more power and control over the citizens and the Tribunal. Having been driven mad by the Heart of Lorkhan, she perceived Sotha Sil's silence as mockery. The player is then forced to kill her before returning to Mournhold.
As the player exits Almalexia's temple in Mournhold, the Daedric Prince Azura reveals that the Heart of Lorkhan drove Almalexia mad and made her hunger for more power, and that mere mortals cannot become gods without consequences. By destroying the Heart of Lorkhan and killing Almalexia, the player continues fulfilling the Nerevarine prophecies, particularly the death of the Almsivi Tribunal.
Development[edit]
Tribunal was originally the working title of the third main Elder Scrolls installment, which would have taken place on the Summerset Isles, a province far southwest of Morrowind. Bruce Nesmith contacted Clyde Caldwell in 1996 and commissioned him to do an early cover art for the game. After the setting of the third game was changed from Summerset to Morrowind, the title of the game was changed, and 'Tribunal' was later re-purposed as the name for the game's first DLC.[3] The expansion was announced on September 6, 2002, by Bethesda.[1]
Reception[edit]
Elder Scrolls Legends Card List
The Elder Scrolls III: Tribunal | ||||||||||||||||||
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Tribunal was generally well received in the gaming press.[9] Among aggregate review sites, Metacritic scored the PC version of the game with an 80 out of 100,[5] and GameRankings scored it at 81 out of 100.[4]
Steve Butts of IGN scored the game with an 8.6 out of 10 and said, 'Although the few cameos of people you heard about but never met are neat, it's the big revelations that really sell the title. Some of the legends of Morrowind finally make their entrance here in aspects both splendid and terrifying.'[10]
Elder Scrolls Legends Almalexia Guide
References[edit]
- ^ ab'The Elder Scrolls III: Tribunal Announced Expansion Set to Award-Winning RPG Morrowind to Arrive in November'. bethsoft.com. September 6, 2002. Archived from the original on August 1, 2009. Retrieved September 4, 2016.
- ^Laprad, David (2002-09-22). 'The Elder Scrolls III: Tribunal Interview'. The Adrenaline Vault. Archived from the original on 2005-05-01. Retrieved 2007-05-13.
- ^'Clyde Cadwell on the 1996 Tribunal Cover'. Imperial Library. Archived from the original on November 5, 2017. Retrieved November 6, 2017.
- ^ ab'The Elder Scrolls III: Tribunal Reviews'. GameRankings. Retrieved 2017-11-06.
- ^ ab'Elder Scrolls III: Tribunal, The (PC) Reviews'. Metacritic. Retrieved 2017-11-06.
- ^Desslock (2002-11-21). 'The Elder Scrolls III: Tribunal for PC Review'. GameSpot. Retrieved 2017-11-06.
- ^Abner, William (2002-12-02). 'Morrowind: Tribunal (PC) Review'. GameSpy. Archived from the original on 2002-12-21.
- ^Lafferty, Michael (2002-11-18). 'Review: The Elder Scrolls III: Tribunal'. GameZone. Archived from the original on 2002-11-19.
- ^ ab'Tribunal Reviews page'. Bethesda Game Studios. Archived from the original on 2007-06-12.
- ^ abButts, Steve Muatra (2002-12-09). 'Elder Scrolls III: Tribunal Review - Do you even need to expand Morrowind?'. IGN. Retrieved 2017-11-06.
External links[edit]
- The Elder Scrolls III: Tribunal at Curlie
- The Elder Scrolls III: Tribunal at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls_III:_Tribunal&oldid=875082246'
- down with the fake gods.
Get Stuff like this (but not this stuff)
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Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen. - ghastley wrote: »Well the original five companions were these three, plus Indoril Nerevar, and Voryn Dagoth. Where have we seen five companions before? Must be a recurring theme somewhere. Or lack of originality. Does one of those five betray the others?
If you played TES III, then the only choice is 'none of the above', which is what Bilbo represents, I assume.
In the case of Nerevar and Dagoth Ur, which one betrayed the other is up for debate, depending on your interpretation of the legends and whether or not you think Dagoth Ur is lying, mistaken or telling the truth.
Its what I love about Morrowind. You get all the pieces, but its up to you to decide what you think really happened at Red Mountain. - VaranisArano wrote: »Well the original five companions were these three, plus Indoril Nerevar, and Voryn Dagoth. Where have we seen five companions before? Must be a recurring theme somewhere. Or lack of originality. Does one of those five betray the others?
If you played TES III, then the only choice is 'none of the above', which is what Bilbo represents, I assume.
In the case of Nerevar and Dagoth Ur, which one betrayed the other is up for debate, depending on your interpretation of the legends and whether or not you think Dagoth Ur is lying, mistaken or telling the truth.
Its what I love about Morrowind. You get all the pieces, but its up to you to decide what you think really happened at Red Mountain.
u know the 36 vivec books and what they suppose to mean? almalexia is one of the betrayers. i cant imagine anything worse, then getting betrayed/murdered like that from your wife/husband.Edited by Dont_do_drugs on September 20, 2018 5:21PM
Get Stuff like this (but not this stuff)
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Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen. - Dont_do_drugs wrote: »Well the original five companions were these three, plus Indoril Nerevar, and Voryn Dagoth. Where have we seen five companions before? Must be a recurring theme somewhere. Or lack of originality. Does one of those five betray the others?
If you played TES III, then the only choice is 'none of the above', which is what Bilbo represents, I assume.
In the case of Nerevar and Dagoth Ur, which one betrayed the other is up for debate, depending on your interpretation of the legends and whether or not you think Dagoth Ur is lying, mistaken or telling the truth.
Its what I love about Morrowind. You get all the pieces, but its up to you to decide what you think really happened at Red Mountain.
u know the 36 vivec books and what they suppose to mean? almalexia is one of the betrayers. i cant imagine anything worse, then getting betrayed/murdered like that from your wife/husband.
That's why I like Almalexia. By the time I met her in Tribunal, she's one of the more interesting characters. She was not the least bit happy to see my female Dunmer Nerevarine show up claiming to be the reincarnation of her dead husband. So she did her best to get rid of my Nerevarine, and nearly managed it too (Clockwork City and its traps was kinda painful).
So she's my favorite of the Tribunal because she's a pretty awesome, yet messed up, villain. - Cardthief wrote: »Well, if we are talking from a lore standpoint then the Vestige specifically will be around forever, unless there is a point in which they are removed from Nirn.
The Vestige has a body made out of Azure Plasm, which makes them immortal like the Daedra, however unlike Lesser Daedra, the Vestige cannot be permanently killed even if they were slain within Coldharbour. The only speculated way to permanently kill the Vestige would be to bring them to Aetherius and kill them there (such an event would probably never occur), or perhaps a Daedric Prince could kill the Vestige. Until one of those 2 things happens (which again is pure speculation, we do not know if those options would permanently kill the Vestige) then the Vestige will live forever, unable to die, unable to age, for the rest of eternity.
Sure there’s nothing lore-wise saying the vestige can be killed, however we are also the characters, it is up to us what happens after the events of eso, maybe mine went to aetherius and died, maybe he didn’t, perhaps our vestiges are reincarnated into the heroes of the other elder scrolls games.
Also at the end of the main quest your character gets their soul back - not sure what that would mean for the vestige whether they’d become mortal or not, but it would still have some effect on the character wouldn’t it?
As far as the story goes for my vestiges, they’re all either dead (most I chose to make mortal) or hiding from mortals (my immortal vampire vestige)by the events of TES 3XBL GT: Shadow Akula 96
YT channel: Shadow Akula 96
Do not buy anymore housing stuff with crowns, help us send a message to ZoS who extort us but give us nothing but silence communication-wise.
We are the housing community, we will not be silenced until we get communication! - VaranisArano wrote: »Well the original five companions were these three, plus Indoril Nerevar, and Voryn Dagoth. Where have we seen five companions before? Must be a recurring theme somewhere. Or lack of originality. Does one of those five betray the others?
If you played TES III, then the only choice is 'none of the above', which is what Bilbo represents, I assume.
In the case of Nerevar and Dagoth Ur, which one betrayed the other is up for debate, depending on your interpretation of the legends and whether or not you think Dagoth Ur is lying, mistaken or telling the truth.
Its what I love about Morrowind. You get all the pieces, but its up to you to decide what you think really happened at Red Mountain.
u know the 36 vivec books and what they suppose to mean? almalexia is one of the betrayers. i cant imagine anything worse, then getting betrayed/murdered like that from your wife/husband.
That's why I like Almalexia. By the time I met her in Tribunal, she's one of the more interesting characters. She was not the least bit happy to see my female Dunmer Nerevarine show up claiming to be the reincarnation of her dead husband. So she did her best to get rid of my Nerevarine, and nearly managed it too (Clockwork City and its traps was kinda painful).
So she's my favorite of the Tribunal because she's a pretty awesome, yet messed up, villain.
i hated her, i could say sotha sil was the one i really wanted to meet, the one i wanted to have some talks to. and then i entered the room..heartbreaking. she deserved every punch i gave her.
Get Stuff like this (but not this stuff)
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Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen. - Sortha Sil- Father of Mysteries (Father of Loose Screws)Well, if we are talking from a lore standpoint then the Vestige specifically will be around forever, unless there is a point in which they are removed from Nirn.
The Vestige has a body made out of Azure Plasm, which makes them immortal like the Daedra, however unlike Lesser Daedra, the Vestige cannot be permanently killed even if they were slain within Coldharbour. The only speculated way to permanently kill the Vestige would be to bring them to Aetherius and kill them there (such an event would probably never occur), or perhaps a Daedric Prince could kill the Vestige. Until one of those 2 things happens (which again is pure speculation, we do not know if those options would permanently kill the Vestige) then the Vestige will live forever, unable to die, unable to age, for the rest of eternity.
Sure there’s nothing lore-wise saying the vestige can be killed, however we are also the characters, it is up to us what happens after the events of eso, maybe mine went to aetherius and died, maybe he didn’t, perhaps our vestiges are reincarnated into the heroes of the other elder scrolls games.
Also at the end of the main quest your character gets their soul back - not sure what that would mean for the vestige whether they’d become mortal or not, but it would still have some effect on the character wouldn’t it?
As far as the story goes for my vestiges, they’re all either dead (most I chose to make mortal) or hiding from mortals (my immortal vampire vestige)by the events of TES 3
When you get your soul back at the end of the main storyline, you still have a body made out of Azure Plasm, your original mortal body is either rotting away somewhere or is being used as an undead minion. When Mannimarco kills the Vestige the soul was transferred to Coldharbour, under the ownership of Molag Bal, in which he gives you a new body made out of Azure Plasm for the purpose of torturing you for eternity, your real body though is long gone.(MC) Main DPS: Redz Kuinn - Lvl 50 - MagSorc - PvE
Main Healer: Soranna Anilu - Lvl 50 - Templar - PvE
Main Tank: Seamus Kuinn - Lvl 50 - Dragonknight - PvE
DPS: Shana Kuinn - Lvl 50 - StamSorc - PvE
Tank: Yuna Anilu - Lvl 26 - Warden - PvE
DPS: Ashara Anilu - Lvl 25 - MagDK - PvE
DPS: Abigail Anilu - Lvl 3 - StamBlade - PvE
DPS: Nilias Nighthollow - Lvl 8 - StamWarden - PvE - Sortha Sil- Father of Mysteries (Father of Loose Screws)Sotha for sure, although, Vivec always makes me smile when trying to insert a poetic line, I wish we could talk more with him, same with Almalexia, I get that she makes a great villain.
- Vivec- The Warrior Poet (The Glowing Floating Hippy)Vivec because his lore is... interesting..Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/AENgyPp
Let's make frost better for everyone! - I don't usually give these second thought before voting because each time I chose Almalexia.
Reason being is that I believe she has great potential but it's the lack of progress in her writing specifically in game that drives me up a wall, and I'm sure others would agree with me. She's so much more than what we got, and this lack of actually seeking to improve her is just..disheartening? I just a differentiation from her Tribunal counterpart where then she's at the end of her rope. Where is this Mother Morrowind? Where is this kind and compassionate Goddess who walks amongst her people? Where is the Warden who defends her people? She's not here, and many just jump to 'crazy psycho that don't need anything'.
The way it is, to me at least, she's still portrayed as a stereotypical woman in power who does not know how to handle it and goes crazy when she starts to lose it. Compared to Vivec and Sotha Sil, both of them got so much love in their writing and focus meanwhile in Deshaan there's TES III: Tribunal Almalexia except in 2014. Bringing up Deshaan, I'm sure there will be the argument of 'Oh well she got Deshaan while we got Vivec and Sotha Sil in DLCs, she doesn't need anything more.' And that's where I'll have to disagree, she needs something new and fresh (That is not Sotha Sil's conversation we have which in theory nullifies what she tells us in Deshaan when you think about it).
Now I'm not going to ignore the prospect of her being the master gardener sowing lies because that is at least interesting in how she crafts a story that people will believe and might come true in the end. But alas, we are stuck with murderous woman who kills anyone in her conquest to stay in power.
Long story short, she's my favorite of the Tribunal and I wish that she'd get more love in writing.
Post thought edit:
She doesn't get the credit she deserves either. While VIvec and Sotha Sil are off thinking of matters of the universe, who is really making sure Morrowind doesn't end up in a ditch? in my opinion she is.Edited by Axmalexia on October 22, 2018 8:04PM - Vivec- The Warrior Poet (The Glowing Floating Hippy)It seems to me that Sotha sil and Almalexia are two extreme ideas and Vivec is the one balancing them both. A dedicated pragmatist on one side, an obsessed religious on the other. Vivec is a character that understands that a society with strong foundations needs both. He doesn't miss a chance to remind his people that he is a magnifiscent and powerfull divine being but at the same time he is aproachable by everyone who wants an audience with him. Also google muatra
- They are false gods using magic & some ancient Dwemer tech to make themselves appear as such.They are in fact mortal and all 3 of them perish in the later TES timeline, at the turn of the 3rd/4th Era: Almalexia kills Sotha Sil, then she is killed by the Nerevarine to save Mournhold from the creations she has unleashed, then a few years down the road Vivec is taken by Merunes Dagon and the city destroyed by Bar Dau meteor that is no longer held in the sky by Vivec's powers.Beta tester since February 2014, playing ESO-TU since October 2015
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Veronique Nicole | 50 Breton Templar | DC AR 18 |
Sabina Flavia Cosades | 50 Imperial Warden | EP AR 18 |
Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 18 |
Fendar Khodwin | 50 Redguard Sorcerer | DC AR 18 |
Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 15 |
Joleen the Swift | 50 Redguard Templar | DC AR 7 |
Draynor Telvanni | 50 Dark Elf Warden | EP AR 4 |
Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 3 |
Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 3 |
Plays-with-Sunray | 50 Argonian Templar | EP AR 3 |
Milariel | 50 Wood Elf Warden | AD AR 3 |
Nazura-la the Bonedancer | 5 Necromancer | AD AR 0 |
Claudius Tharn | 5 Necromancer | DC AR 0 |
Scheei-Jul | 5 Necromancer | EP AR 0 | - The tribunal is a lie!Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!
XBox-EU - The only good false god is a dead one
- Sortha Sil- Father of Mysteries (Father of Loose Screws)It's definitely Sotha Sil for me. He also has his failings as a person, but he tries to do good, he's not stuck in the past or obsessed with his own legend, he continues to do his work even knowing his power and life will come to an end, and they just made him extremely likeable in ESO. The conversations with him are great.
Vivec and Almalexia are both interesting characters, but both are too occupied with their image and power at the detriment of actually caring about things or their people for their own sake. What remains is mostly two murderers and liars. - I want to love Vivec so much, but every time he opens his arrogant damn mouth I lose it. Your city is so beautiful man why can't you just ZIP IT for ONE SECOND!?
Super fake gods. Very magical elves, sure. Passively holding up a meteor and constructing a clockwork dollhouse, pretty impressive 9th-level spells, there boyos.Gwynauldynn. Crafter. Merchant. Guildmaster. Adventurer.
Uthastyan. Corporal of the Lion Guard, abroad for the glory of the Covenant.
Dra'arah. This one picks pockets.
Sleeps-With-The-Fishies. You want a soul gem filled? Pheh. My pleasure.
Vanyonah Telvanni. Born an ashlander. Destined for greatness.
PC NA - Vivec- The Warrior Poet (The Glowing Floating Hippy)hippies are outta sight man
- Vivec- The Warrior Poet (The Glowing Floating Hippy)For me its Vivec because I have only being exposed to him, I havent met the other two and probably never will since I dont have any of the DLCs.
So its Vivec. - Sortha Sil- Father of Mysteries (Father of Loose Screws)Sotha Sil hands down. Super fascinating dude. Would love to talk to him about lots of topics. He also needs a hug. Like for real. Every time i do the quest in the Mnemonic Planisphere and hear the voice bits i get super depressed.
Hope we'll see him again in future DLC. - Never really been a fan of any of them. Vivec is a narcissist that needs all the attention to be on him, Almalexia is absolutely obsessed with power and control over others and Sotha Sil is so caught up with his experiments that hes never free to actually apply those advances in technology to actually better his peoples lives.Captain Paramount - Jorrhaq VhentKorith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the GrimjawlTenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'LesAban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia SeverinusWhat is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
- Sortha Sil- Father of Mysteries (Father of Loose Screws)He talks sense. He isn't annoying. He's not a fake or a poseur. I've never had to kill him.
- Sortha Sil- Father of Mysteries (Father of Loose Screws)For me its Vivec because I have only being exposed to him, I havent met the other two and probably never will since I dont have any of the DLCs.
So its Vivec.
@ProudImperial You can actually meet Almalexia in the vanilla game, she's in the Ebonheart Pact zone of Deshaan. She's involved in a couple of the story quests there.#proud2BAStarObsessedLoony
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
A useful explanation for how RNG works - Sortha Sil- Father of Mysteries (Father of Loose Screws)Sotha Sil is better and hotter than the other two.Welcome, Moon-and-Star, to this place where destiny is made.
I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
I also love gaining more knowledge both metaphysical and mundane regarding TES lore.
I also occasionally role-play, but I prefer playing the game. - Sortha Sil- Father of Mysteries (Father of Loose Screws)Vivec needs to lay off the skooma.
Almalexia is crazy and vain.
Sotha Sil is just depressed.
I'd say Sotha Sil.600+ CP Dunmer Stam DK and Bosmer Stam Templar mains.
Waiting for the day when ALL of Craglorn becomes soloable by the average player. *Glares at group delves and the lower Craglorn Mage and Warrior questlines*.
Also waiting for the day when characters not created in Morrowind are allowed to have that extra skill point we were denied! - Sortha Sil- Father of Mysteries (Father of Loose Screws)Seht, cause he is hot and mysterious.Apotheosis Priori~ EP Altmer Vamplar
Illumanatus Priori~ EP Altmer Mag Sorc
Apostate Priori~ EP Altmer Mag DK
Apostate De'Void~ (retired) AD Altmer crafter
PC/ NA, Vivec
This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
'No really, I AM an Ayleid'. - Sortha Sil- Father of Mysteries (Father of Loose Screws)Vivec because his lore is... interesting..
You mean weirdly sexy.
Except for when it's not.
._.Edited by AllegraLionheart on November 29, 2018 7:46PM - All hail the true tribunal, not those impostors.Si hoc imprimis intellegis, nolli dubitare, scribe me ad latine loquendum. Lingua est colenda.
PAWS - Say NO to crown crates! - Sortha Sil- Father of Mysteries (Father of Loose Screws)I think forum rules don't let me to say what i think about Almalexia.
Also, why does the poll say Sortha?35.260 achievement points!
Mad'Plar |Breton Templar | Bro'm-Athra Dancer -The Flawless Cucumber - Blackrose Exiter - Master Ankler - Immortal Caboomer - Tick Tock Charmander - Bringer of Lights
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Blood and Fear | Dunmer Nightblade | Grand Warlord | The Detonator
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Pathfinders < 3 - Vivec- The Warrior Poet (The Glowing Floating Hippy)Vivec, because he stayed relevant the longest and actually does stuff to show he cares about his people and isn't just using his power for vanity. (He constantly kept that meteor up, he could have just said 'lol bye guys' but didn't.)
Sotha Sil is a close second, but he doesn't really care about his people. I like his manner of philosophy, though.
Almalexia only cared about her godhood/image, which lead to her more or less going crazy (as much as I wanted to love her, I feel she let power corrupt her beyond reason.)